Ships/fr

Over 120 individual designs of ships (also known as spaceships) will exist in the Star Atlas metaverse. These ships are being produced by at least 9 different manufactures.

The ships are used by players and NPC’s to explore the deep reaches of space, transport precious materials, run missions, perform in combat, and many other activities. Each ship has components and modules that can be switched and upgraded and additionally requires a crew to operate.

Additionally, there are skins that can be applied to a ship to change its appearance.

Released ships
The first 9 ships were airdropped September 2nd to all wallets that were eligible for (some of) the Rebirth rewards.

The first public sale of ships started September 7th, when the team added their initial supply for 5 of these ships to the marketplace. Two days later, on September 9th, they added the additional 4 Rebirth-ships, completing their sale of the ships that were airdropped a week before.

On September 4th the team released a brochure detailing the full line-up of the 27 ships that would be coming to the mini-game. . Ships are planned to be released over the coming weeks.

Purchasing ships
Ships are both sold by the team to help fund the development of Star Atlas, and by players reselling ships, they acquired previously. In the future players will be able to construct their own ships and sell them on the Galactic Marketplace.

Ships, components, crew and skins are all NFT’s.

To purchase a ship, visit the Galactic Marketplace.

Renting ships
Players will be able to rent out ships to other players in the future, in a way that allows the borrower to set game-related restrictions}. It’s not yet clear what these might be, except that it will be possible to restrict access to the High-Risk Zone (deep space).

Production state
The "mini-game" will be launching with 27 different ships whereas the full-game will one day have at least 120 ships people can add to their fleet.

Progress on the development of the different ships varies, the following categories are used on this wiki to describe their current state:


 * Announced - Mentioned by the developers, no work has yet been performed / Concept art was shared
 * Airdropped - Some users received this ship as part of a promotion / event
 * Released - The ship's full initial supply was sold by the team
 * Showroom ready - Development is done and the ship can be seen in the 3D Showroom module*

*) This state won't be reached until the UE5 Showroom module has been released.

Ship sizes
Ships come in various sizes, that have been split by the team, based on length, into several categories. Each category determines the range of crew slots available. Based on this number a different license might be required in order to be able to use the ship in-game.

Below you can find an overview of these categories and the license required to use ships within that category:

Ship rarity
Ships come with various rarity-categories assigned. Below you can find a list of them and their current supply range*.

*) This range is based on ship supplies as of October 8th

Released
Below you can find an overview of all ships and their release info.

Announced
Below you can find an overview of all unreleased ships (that have been announced):

Modules
Some of the (bigger) ships contain one or more modules that can be replaced by different ones, altering the functionality (role) of the ship.

List of Modules
The below list of components is not definitive and highly subject to change:


 * Repair
 * Salvage
 * Medbay
 * Mess Hall
 * Cargo
 * Theater
 * Art Gallery
 * Fuel
 * Data Rack
 * Smuggle Cargo
 * Scanner
 * Explorer Drones
 * Rescue Drones
 * Salvage Drones
 * Fighter Drones
 * Bomb Bay
 * Ammunition
 * Hangar
 * Hydroponics

Components
Every ship has component slots in which various components can be slotted. When you buy a ship, these slots are filled with default components. However, these can be changed and upgraded. The amount and type of component slots present depend on the ship in question.

List of Components
The below list of components is not definitive and highly subject to change:


 * Radar
 * Warp Drive
 * Impulse Engine
 * Power Supply
 * Cooler
 * Shield Generator
 * Weapon Slot
 * Missile Bay
 * Countermeasure Bay
 * Tractor Beam
 * Maneuvering Thruster
 * Hull Plating

Insurance
TBD